Modifier Setups

Item Maintenance (IN4-ISS) Option of Item Maintenance

 

Each Modifier must be set up as an Item within Item Maintenance.

It is recommended that you choose Item Codes in a series; for example, all Modifier Item Codes are in the 100 series.  This will make it easier to locate the Modifiers when you are building the Modifier Menus and Prompts.

 

 

POS Touch Button Menu Setup for Modifiers (Quick Jump PS1, PSS) Option POS Touch Button Setup

 

This option is used to group together like Modifier Items on one Touch Menu.  These buttons are Modifier Choice Alternatives.

 

For example, all of the various types of Salad Dressings available.

 

 

For example, ‘M-DRESS’, the description being ‘M-Salad Dressing Menu’.

 

 

The screen below shows a typical Modifier Touch Menu layout:

 

 

Modifier Prompts (PS1-PSS) Option Modifier Prompts

 

The Modifier Prompt allows you to define the question prompt and it’s requirements, per Section.  It provides the ‘link’ to the Modifier Menu.

 

 

Below is an example screen of a typical Modifier Prompt Setup (Main Tab):

 

 

The 'Select Menu' Tab (pictured below) is where you select the Menu that you created above in POS Touch Button Setup:

 

 

Modifier Groupings -

 

Modifier Groupings allow the linking together of a series of prompts.  When attached to a ‘parent’ Menu Item, create a series of ‘forced’ Modifiers.  For example, when ordering a New York Strip Steak, there are other items that automatically come with it.   The Server will want to be prompted for a Temperature and a Starch.

 

 

Below is a print screen of a typical Modifier Group (with the creation of the Temperature Prompt being highlighted):

 

 

For Forced Modifiers:

 

This step is only necessary for Forced Modifiers.

 

 

Please Note – if you set up your Modifier Items first, then setup your Prompts and/or Groups PRIOR to setting up your ‘Parent’ Items, they you will avoid this last step – having to go back in and attach these Prompts/Groups – because they will already be there as you build your ‘Parent’ Items.

 

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